Rapture/Curse can be forgiveable when you are in complete control (healthy, no stress, fights not proposing much of a challenge, lost turns not meaning too much), but that can turn on a dime - especially in Champ. I don't care how many +stats these states give, that is no incentive for losing control of your team - a staple-reason as to why getting afflicted should be avoided at ALL costs. Moving themselves (back or forward), inflicting stress on the team, attacking your own team and applying marks or DoTs, passing turns, slapping random enemies with random abilities (including corpses). The rate at which they perform self-actions can be surprisingly high, and can happen at the absolute worst of times. Yes, a Rapturous Flagellent and certain Crimson Curse states give a 'statistical' buff - but there is NOTHING good about a situation where characters can randomly decide to perform actions themselves. Really wish people would stop branding buff/self-turn states in a positive light. It also makes him to have some bad "behavior" sometimes like, attacking by himself, hitting someone, etc. The only response to reaching 100 stress for this guy is becoming RAPTUROUS, which gives him crit and damage, and nerf dodge. He also cannot partner with additional Flagellants, whereas you can take 4xAbominations if you wish (who have their own hidden balancing via the anti-religion state - which may change in the Farm DLC). From my understanding he also cannot engage in any stress-relief other than Penance Hall (which makes total sense and isn't too detrimental in the grand scheme of things). You can essentially call it hidden balancing.
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